Rock, Papers, Scissors for Fencers

The Tactical Wheel is really a advancement of actions commonly used to instruct tactics to fencers. However, there are significant issues in the utilisation of the wheel in every three weapons, being a previous piece of mine pointed out, it can actually get fencers thinking about how to choose the best tactic at the proper time to score an impression. But how does a teacher get the beginning or intermediate fencer to know the relationships on this tool? One approach We have proven to work is really a modification of the game Rock, Paper, Scissors.

The first step is to make sure your fencers understand the elements in the wheel. Being a standard part of our warm-up we recite the wheel loudly being a group. I would like my fencers to know the flow of easy attack, defeated through the parry and riposte, deceived from the compound attack, intercepted from the stop hit, and in turn defeated by the simple attack.

The 2nd step would be to assign amounts of fingers to every action: 1 for simple attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. As opposed to the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock rules the fencers will dispose off 1 to 4 fingers.

The next step is always to define which action beats which other actions. To some extent depends on your own evaluation of the wheel as well as the weapon the fencers fence. As an example, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will miss to at least one (simple attack) in foil, but can cause a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this amount of uncertainty).

Finally you are prepared to fence. This drill can be done like a pair of fencers, a team of three versus another team of three, or as two lines against one another with fencers rotating from line to another because they are defeated. In the event the intent is to use the drill like a warm-up activity, the number of repetitions should be limited. One solution in the rotating format is that the winner of a touch stays up and loser rotates. However, it is also utilized in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The longer formats allow fencers to start out to evaluate opponent patterns (even though 4 option structure probably prevents using pure iocaine powder logic), and for team mates to see and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” with all the fencers wasting 1 to 4 fingers on “fence.” The degree of stress on decision-making may be increased by lessening the interval between commands to fence.

It could seem that you could attain the same training by actually fencing, nevertheless the isolation from the decision concerning which action in the variable of fencer ability to perform it emphasizes the choice of technique. The drill doesn’t need equipment, therefore fits well in warm-up or cool-down activity. It is quicker than a bout, but maintains a high amount of competitiveness involving the fencers. Recommendations so that it is an efficient training tool within our efforts to enhance our fencers’ tactical sense.
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