Rock, Paper, Scissors for Fencers

The Tactical Wheel is really a continuing development of actions widely used to teach tactics to fencers. However, there are significant issues inside the use of the wheel in most three weapons, like a previous piece of mine pointed out, it does actually get fencers considering how to pick the proper tactic in the correct time gain a touch. But exactly how does an instructor obtain the beginning or intermediate fencer to understand the relationships on this tool? One approach I’ve used successfully is a modification of the game Rock, Paper, Scissors.

Step one would be to be sure that your fencers understand the elements inside the wheel. As a standard a part of our warm-up we recite the wheel loudly like a group. I would like my fencers to know the flow of easy attack, defeated through the parry and riposte, deceived by the compound attack, intercepted by the stop hit, and as a result defeated through the simple attack.

The 2nd step is always to assign amounts of fingers to each action: 1 for easy attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Instead of the balled fist, flat hand, or forked fingers of rock paper scissors lizard the fencers will throw out one to four fingers.

The 3rd step is to define which action beats which other actions. To some extent this depends in your look at the wheel and also the weapon the fencers fence. For example, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will lose to a single (simple attack) in foil, but can result in a double hit or success in epee or sabre sometimes (a coin toss enables you to inject this amount of uncertainty).

Finally you are to fence. This drill can be carried out like a couple of fencers, an organization of three versus another team of three, or as two lines in opposition to each other with fencers rotating in one line to another because they are defeated. In the event the intent is to apply the drill as a warm-up activity, the quantity of repetitions ought to be limited. One solution within the rotating format would be that the winner of the touch stays up and loser rotates. However, it’s also used in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The more time formats allow fencers to start to analyze opponent patterns (although the 4 option structure probably prevents using pure iocaine powder logic), and then for team mates to look at and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” with the fencers wasting 1-4 fingers on “fence.” The amount of force on decision-making may be increased by lessening the interval between commands to fence.

It could seem that you could achieve the same training by actually fencing, nevertheless the isolation of the decision as to which action from the variable of fencer capability to perform it emphasizes a choice of technique. The drill does not require equipment, and so fits well in warm-up or cool-down activity. It’s quicker than a bout, but looks after a high degree of competitiveness between your fencers. We have found it to be an effective training tool inside our efforts to improve our fencers’ tactical sense.
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