Rock, Paper, Scissers for Fencers

The Tactical Wheel is really a continuing development of actions commonly used to instruct tactics to fencers. Nevertheless, there are significant issues in the utilisation of the wheel in most three weapons, like a previous piece of mine stated, it does actually get fencers thinking about how to pick the right tactic at the right time gain a little. But exactly how does an instructor have the beginning or intermediate fencer to understand the relationships within this tool? One approach We have used successfully is really a modification from the game Rock, Paper, Scissors.

The first step would be to be sure that your fencers understand the elements in the wheel. Being a standard a part of our warm-up we recite the wheel aloud being a group. I’d like my fencers to learn the flow of straightforward attack, defeated from the parry and riposte, deceived from the compound attack, intercepted by the stop hit, and as a result defeated from the simple attack.

The second step is always to assign variety of fingers to each action: 1 for simple attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. As opposed to the balled fist, flat hand, or forked fingers of paper scissors rock lizard spock the fencers will throw out 1-4 fingers.

The 3rd step is always to define which action beats which other actions. To some degree depends on your evaluation of the wheel and also the weapon the fencers fence. For example, 2 (parry riposte) beats 1 (simple attack) in every three weapons. However, 4 (stop hit) will lose to a single (simple attack) in foil, but can cause a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this level of uncertainty).

Finally you are prepared to fence. This drill can be achieved as a set of fencers, an organization of three versus another group of three, or as two lines in opposition to one another with fencers rotating from one line to the other because they are defeated. If the intent is to use the drill like a warm-up activity, the number of repetitions ought to be limited. One solution inside the rotating format is that the winner of your touch stays up and loser rotates. However, it is also utilized in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The more formats allow fencers to start to evaluate opponent patterns (even though the 4 option structure probably prevents use of pure iocaine powder logic), and then for team mates to observe and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” with the fencers throwing out 1-4 fingers on “fence.” The amount of stress on decision-making can be increased by lessening the interval between commands to fence.

It could seem that one could reach the same training by actually fencing, but the isolation with the decision concerning which action from your variable of fencer ability to carry it out emphasizes a choice of technique. The drill does not require equipment, therefore fits well in warm-up or cool-down activity. It’s quicker than a bout, but looks after a high level of competitiveness between your fencers. Is so that it is a highly effective training tool within our efforts to enhance our fencers’ tactical sense.
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