Rock, Papers, Scissors for Fencers

The Tactical Wheel is really a advancement of actions popular to show tactics to fencers. Nevertheless, there are significant issues inside the technique wheel in all three weapons, as a previous article of mine pointed out, it can are designed to get fencers considering choosing the proper tactic in the correct time to attain a little. But exactly how does a teacher get the beginning or intermediate fencer to comprehend the relationships on this tool? One approach I’ve successfully used is a modification from the game Rock, Paper, Scissors.

The initial step would be to be sure that your fencers understand the elements inside the wheel. Like a standard section of our warm-up we recite the wheel out loud like a group. I’d like my fencers to understand the flow of straightforward attack, defeated by the parry and riposte, deceived through the compound attack, intercepted through the stop hit, also defeated by the simple attack.

The second step is to assign variety of fingers to each action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. As opposed to the balled fist, flat hand, or forked fingers of rock scissors paper lizard spock the fencers will get rid of one to four fingers.

The 3rd step would be to define which action beats which other actions. To varying degrees this relies on your own look at the wheel and the weapon the fencers fence. For instance, 2 (parry riposte) beats 1 (simple attack) in all three weapons. However, 4 (stop hit) will miss to 1 (simple attack) in foil, but can create a double hit or success in epee or sabre sometimes (a coin toss enables you to inject this degree of uncertainty).

Finally you are to fence. This drill can be carried out like a pair of fencers, a team of three versus another team of three, or as two lines in opposition to each other with fencers rotating from one line to another as they are defeated. In the event the intent is by using the drill as a warm-up activity, the number of repetitions should be limited. One solution inside the rotating format is that the winner of a touch stays up and loser rotates. However, it can also be found in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The more formats allow fencers to start to evaluate opponent patterns (even though the 4 option structure probably prevents use of pure iocaine powder logic), and for team mates to see and share that information. Use the standard commands “on guard,” “ready,” and “fence,” using the fencers throwing out 1-4 fingers on “fence.” The level of stress on decision-making could be increased by reduction of the interval between commands to fence.

It could seem that you could reach the same training by actually fencing, nevertheless the isolation from the decision concerning which action from your variable of fencer capacity to perform it emphasizes the choice of technique. The drill does not require equipment, and so fits well in warm-up or cool-down activity. It’s quicker than a bout, but keeps a high amount of competitiveness between your fencers. Recommendations so that it is a highly effective training tool within our efforts to enhance our fencers’ tactical sense.
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