Rock, Papers, Scissers for Fencers

The Tactical Wheel is really a advancement of actions widely used to teach tactics to fencers. Although there are significant issues within the utilisation of the wheel in most three weapons, being a previous piece of mine described, it does are designed to get fencers thinking about how to choose the proper tactic at the correct time to score a little. But exactly how does a trainer have the beginning or intermediate fencer to comprehend the relationships in this tool? One approach We have successfully used is a modification of the game Rock, Paper, Scissors.

Step one is always to be sure that your fencers know the elements within the wheel. As a standard section of our warm-up we recite the wheel aloud as a group. I want my fencers to learn the flow of straightforward attack, defeated by the parry and riposte, deceived from the compound attack, intercepted through the stop hit, and in turn defeated through the simple attack.

The next step would be to assign amounts of fingers to every action: 1 for easy attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. As opposed to the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock rules the fencers will get rid of 1 to 4 fingers.

The next step would be to define which action beats which other actions. To varying degrees this relies on your own evaluation of the wheel and also the weapon the fencers fence. For example, 2 (parry riposte) beats 1 (simple attack) in every three weapons. However, 4 (stop hit) will forfeit to at least one (simple attack) in foil, but will result in a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this level of uncertainty).

Finally you are ready to fence. This drill can be done like a set of fencers, an organization of three versus another group of three, or as two lines against each other with fencers rotating from one line to the other since they are defeated. If the intent is to use the drill like a warm-up activity, the quantity of repetitions should be limited. One solution within the rotating format would be that the winner of the touch stays up and loser rotates. However, it’s also utilized in 5 touch (bout), 10 or 15 touch (direct elimination), or team formats. The longer formats allow fencers to start to analyze opponent patterns (even though the 4 option structure probably prevents use of pure iocaine powder logic), and then for team mates to see and share that information. Make use of the standard commands “on guard,” “ready,” and “fence,” with the fencers disposing of one to four fingers on “fence.” The degree of force on decision-making can be increased by reducing the interval between commands to fence.

It might seem that you could achieve the same training by actually fencing, nevertheless the isolation with the decision regarding which action from your variable of fencer capability to carry it out emphasizes the choice of technique. The drill doesn’t need equipment, therefore fits well in warm-up or cool-down activity. It’s quicker than a bout, but looks after a high amount of competitiveness between the fencers. Recommendations it to be an efficient training tool within our efforts to improve our fencers’ tactical sense.
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