The Tactical Wheel is a continuing development of actions widely used to teach tactics to fencers. However, there are significant issues in the use of the wheel in every three weapons, like a previous item of mine described, it will actually get fencers thinking about choosing the best tactic at the correct time to attain a little. But how does an instructor get the beginning or intermediate fencer to know the relationships in this tool? One approach I have proven to work can be a modification from the game Rock, Paper, Scissors.
The initial step would be to be sure that your fencers understand the elements inside the wheel. As a standard a part of our warm-up we recite the wheel loudly as a group. I would like my fencers to understand the flow of straightforward attack, defeated by the parry and riposte, deceived through the compound attack, intercepted by the stop hit, also defeated from the simple attack.
The next step is to assign variety of fingers to each and every action: 1 for straightforward attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of rock paper scissors lizard spock the fencers will throw out 1-4 fingers.
The next step is to define which action beats which other actions. To varying degrees this relies on your own evaluation of the wheel as well as the weapon the fencers fence. For instance, 2 (parry riposte) beats 1 (simple attack) in every three weapons. However, 4 (stop hit) will lose to at least one (simple attack) in foil, but can result in a double hit or success in epee or sabre sometimes (a coin toss can be used to inject this level of uncertainty).
Finally you are prepared to fence. This drill can be achieved being a couple of fencers, a team of three versus another group of three, or as two lines in opposition to the other person with fencers rotating from line to another since they are defeated. In the event the intent is to use the drill being a warm-up activity, the number of repetitions ought to be limited. One solution in the rotating format is that the winner of the touch stays up and loser rotates. However, it can also be found in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The more time formats allow fencers to start out to analyze opponent patterns (even though 4 option structure probably prevents use of pure iocaine powder logic), and then for team mates to look at and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” using the fencers disposing of 1 to 4 fingers on “fence.” The level of force on decision-making can be increased by reduction of the interval between commands to fence.
It could seem that one could achieve the same training by actually fencing, nevertheless the isolation from the decision regarding which action from the variable of fencer capacity to perform it emphasizes a choice of technique. The drill does not require equipment, therefore fits well in warm-up or cool-down activity. It’s quicker than a bout, but maintains a high degree of competitiveness involving the fencers. Is it to be an efficient training tool within our efforts to enhance our fencers’ tactical sense.
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