Rock, Paper, Scissors for Fencers

The Tactical Wheel can be a advancement of actions widely used to instruct tactics to fencers. Nevertheless, there are significant issues within the utilisation of the wheel in all three weapons, as a previous piece of mine pointed out, it does serve to get fencers thinking about how to pick the proper tactic in the correct time to attain a touch. But wait, how does an instructor obtain the beginning or intermediate fencer to understand the relationships in this tool? One approach I’ve proven to work is really a modification of the game Rock, Paper, Scissors.

Step one is to make sure your fencers know the elements in the wheel. Like a standard a part of our warm-up we recite the wheel aloud like a group. I would like my fencers to learn the flow of simple attack, defeated through the parry and riposte, deceived by the compound attack, intercepted through the stop hit, and in turn defeated through the simple attack.

The 2nd step would be to assign numbers of fingers to each action: 1 for simple attack, 2 for parry-riposte, 3 for compound attack, and 4 for stop hit. Rather than the balled fist, flat hand, or forked fingers of paper rock scissors lizard spock the fencers will get rid of 1 to 4 fingers.

The third step is to define which action beats which other actions. To some degree depends on your evaluation of the wheel and also the weapon the fencers fence. For example, 2 (parry riposte) beats 1 (simple attack) in most three weapons. However, 4 (stop hit) will miss to 1 (simple attack) in foil, but might cause a double hit or success in epee or sabre sometimes (a coin toss may be used to inject this degree of uncertainty).

Finally you are to fence. This drill can be achieved being a pair of fencers, a group of three versus another team of three, or as two lines against each other with fencers rotating from one line to another because they are defeated. If the intent is to apply the drill as a warm-up activity, the number of repetitions needs to be limited. One solution in the rotating format would be that the winner of your touch stays up and loser rotates. However, it is also used in 5 touch (bout), Ten or fifteen touch (direct elimination), or team formats. The longer formats allow fencers to start out to analyze opponent patterns (even though 4 option structure probably prevents using pure iocaine powder logic), as well as for team mates to observe and share that information. Utilize the standard commands “on guard,” “ready,” and “fence,” using the fencers disposing of 1 to 4 fingers on “fence.” The level of stress on decision-making may be increased by reduction of the interval between commands to fence.

It might seem that one could reach the same training by actually fencing, nevertheless the isolation from the decision concerning which action from your variable of fencer capability to perform it emphasizes the option of technique. The drill doesn’t need equipment, and thus fits well in warm-up or cool-down activity. It’s faster than a bout, but maintains a high amount of competitiveness between the fencers. Is so that it is an effective training tool in our efforts to enhance our fencers’ tactical sense.
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